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Author Topic: New Project Modules  (Read 20686 times)
Antilak
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« Reply #15 on: June 14, 2016, 06:00:56 PM »

(update to my previous post)

I just realized marines are 3 times the cost, so the recoup time with be a third if you're replacing marines. This assumes you have room for them. For MK 1 cloning module, that's about ~5 months unloading every 4 days. This is based on the highest price too. If you're closer to Earth, it's lower. And if you're close, you'll probably go to Earth anyway! (For anyone who's always ever going to purchase marines from Earth, the recoup time for MK-1 is 1.9 years, or 1 year, ~11 months.)

The problem with longterm things is not just of interest/convenience/devaluation. The MMO might not even be here!

EDIT: For anyone interested, this is the formula I used for the cloning module:
(500,000 * MK) / ((24 + (MK-1) * 6) * price-of-marine-or-civilian)

So for MK 10 cloning module and marines which cost $30 each:
(500,000*10) / ((24 + (10-1) * 6) * 30) = 2136.75 days or 5.85 years.

500,000 represents the value of an MK if you exchanged QP for solars and bought crew instead. Note if you were to purchase QP's with solars the cost would instead be 10,000,000. Thus, the cloning module is only relevant to people who donate $$$ and have already purchased all their officers and VIP and so have QP to spare/spend.
« Last Edit: June 14, 2016, 06:47:12 PM by Antilak » Report to moderator   Logged

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TEDDY
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« Reply #16 on: June 15, 2016, 01:20:11 AM »

What a bad investment.
How about you buy one ATH-1 with workers and you unload chlorine at 70% efficiency every 6 days. 1

Then after 2136 days you unloaded it 356 times.
356 unloads of chlorine has a sale value of 5,696,000$.

Now just imagine you bought 500 ATH-1 for those 5,000,000$ instead of those 10 cloning modules.
Then after 2136 days you would have 2,848,000,000$...lol, that's billions. laugh
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Raptor
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« Reply #17 on: June 15, 2016, 03:43:08 AM »

In my opinion, ALL pledge investments, with the exception of the Wormhole Cruiser, lost whatever value they had when the price of the QP quadrupled.
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NoBrain
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« Reply #18 on: June 15, 2016, 03:47:20 AM »

In my opinion, ALL pledge investments, with the exception of the Wormhole Cruiser, lost whatever value they had when the price of the QP quadrupled.

I totally agree
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TEDDY
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« Reply #19 on: June 15, 2016, 06:49:04 AM »

True true 1

For those that are new to the game: one QP used to have the value of 250,000$! Then the new combat system came, bringing APS. There were no APs before that. From one day to the next QPs costed 1,000,000$ instead if 250,000$...the silly part is, the pledge investments never got adapted to the change, that's why those modules and ships have these completely insane prices.
I was interested in buying a shifter anyway, but one thing made me change my mind, the positioning of the new ship in my ship list. It would be at the bottom. If get a shifter, then it's main job would be jumping, and I'm not scrolling down my ship list to find it every minute. Nope! Lol laugh
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sargas
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« Reply #20 on: June 15, 2016, 09:16:12 AM »



EDIT: I'm assuming the 100 personnel limit increases by 1.25x with each upgrade. If not, it'll be exceeded at MK 14 per day, meaning you'd need to unload every day for 3.76 years to reap the benefits and "recoup" your costs.


the personnel limit does not increase only the cooking timer. MKI = 1 clone/hr and MKC = 25.75 clone/hr they still only have a useless 100 clone capacity.

I keep one on my COM ships to replace civilian engineers if I am jumped.
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sargas
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« Reply #21 on: June 15, 2016, 09:19:22 AM »

True true 1

For those that are new to the game: one QP used to have the value of 250,000$! Then the new combat system came, bringing APS. There were no APs before that. From one day to the next QPs costed 1,000,000$ instead if 250,000$...the silly part is, the pledge investments never got adapted to the change, that's why those modules and ships have these completely insane prices.
I was interested in buying a shifter anyway, but one thing made me change my mind, the positioning of the new ship in my ship list. It would be at the bottom. If get a shifter, then it's main job would be jumping, and I'm not scrolling down my ship list to find it every minute. Nope! Lol laugh

if you utilize the Ships button on the COMMS section over there <, you won't have to scroll...
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TEDDY
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« Reply #22 on: June 15, 2016, 12:05:22 PM »

I don't get it. 1
COMMs section over there <??
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TEDDY
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« Reply #23 on: June 15, 2016, 12:16:16 PM »

Oh i see...Of course I have to scroll there. I'm playing mobile. I have no page down button. I have all important ships at the top, so I don't have to wait for the page to load. I mostly fly 3-4 ships (not crappy scouts) on WHG-157 simultaneously. But if I have to wait for the page to load, and scroll then I can't fly that many ships. Would be nice NOT to have ships ordered by buying date, with an option of the positioning in the fleet. 1
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sargas
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« Reply #24 on: June 15, 2016, 12:39:54 PM »

I understand now and agree with you.
the last round of general updates took months (+)
hopefully there is one in development now...
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