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Author Topic: Epic Fail: IMG ships orbiting Jupiter  (Read 24589 times)
raphael
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« Reply #15 on: July 08, 2014, 08:07:33 AM »

Just try not to hold it against someone when they give you advice.  I just want to see this battle give you the best result possible.

You are overestimating Dadds, and you are underestimating me. I can defeat those forces now with just one ship if I wanted to. But I don't see the need to do that. I can force him to stay. Dadds is desperately trying to prove that he is not a coward. ROFL
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raphael
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« Reply #16 on: July 08, 2014, 08:23:04 PM »

Have you not learnt yet that is better to be a defender than an attacker? lol
You are going to be given that lesson also, unless you wish to withdraw your assets from the field.
Say "bye-bye" to Jupiter.


Dadds has one good point.  It is better to be the defender when you got stuff set up around a planet.  When attacking protected stuff is no longer protected. At least I think that is how it works.  I would cancel the attack and let him start the timer himself.  Then once it finishes you can watch the fireworks as his ships jump away.  lol. 

Just a small lesson to those who still don't understand (sigh) the new battle mechanics: stations and planetary modules will still retain their protected status even when attacking. I have stated this before in another thread.. So does anyone still want to discuss this further?
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Matamaure001
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« Reply #17 on: July 08, 2014, 09:00:46 PM »

I have tried it, if it has not changed recently, protection does not work for the attacker. I did not have stations in that test.
« Last Edit: July 08, 2014, 09:02:22 PM by Matamaure001 » Report to moderator   Logged
JamJulLison
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« Reply #18 on: July 08, 2014, 11:58:57 PM »

This is a good time to test it then I guess.  Good luck Raph.
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raphael
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« Reply #19 on: July 11, 2014, 02:55:15 AM »

So much for your delusions of grandeur, cowardly Dadds. One ship is too much for you, so do you still think you can beat me, dumba$s? bwahahahaha


* LOL.png (127.56 KB, 600x2575 - viewed 470 times.)
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Dadds
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« Reply #20 on: July 11, 2014, 01:55:30 PM »

reading the thread, i already have beaten you raph...what do you call yourself this month? "the one above everyone": haha
i am still at Jupiter, and it cost you hundreds of qp to remove me prematurely, and we are still there. corp losses i am told was around $1.5M solari. thats about 6 QP on the trade market. happy to play that game all day with you, high and mighty.
Did you notice that the one corp ship there didnt even have all its modules in place? lol. IMG will hold a permanent presence at Jupiter and nothing can remove that presence for long. Keep spending QP raphael. Expect to keep losing on the cost of this campaign.
Jupiter will fall by my hand. Liberated for the people from the oppressors. Returned to its rightful claim, [EOS] and [TGE], who you chose to threaten to relocate.
I would give you fair warning. You need to remove your position in Sol System for good. The GC may no longer be functioning, but the sentiment and its policies are still alive here at IMG.
I dont ask for any assistance of aid from any corp. They have all chosen their stance and position. I have never swerved from mine.
The measure of a true coward is one who chooses to attack with overwhelming forces and so you choose your ship names well, Raphael, calling them HMS Cowardice etc. You dont mock me, you embarrass yourself and show your true colour.
To battle, "brave warrior" hahaha

Dadds
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Dadds
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raphael
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« Reply #21 on: July 11, 2014, 08:02:27 PM »

Hundreds of QPs? There was only 1 ship. The second ship left and the station's modules were scooped. Think again. LOL

There you go with your excuses again. LOL. Everyone can see here that you lost, and all of your silly claims that you can defeat me have no supporting facts.Hahaha

You can stay there all you want. You are shooting yourself in the face. You are losing money, more than I could ever do to you by hunting you. Fact is, whether your ships are there or not, my ships will still be there, so we have no loss whatsoever. So thank you for being dumb. Haha

Don't show your cowardice and leave Jupiter now. ROFL
« Last Edit: July 11, 2014, 08:08:06 PM by raphael » Report to moderator   Logged
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« Reply #22 on: July 12, 2014, 12:29:32 PM »

<quote>Hundreds of QPs? There was only 1 ship. The second ship left and the station's modules were scooped. Think again. LOL</quote>
i dont care if there was only one ship or not. The power of that one ship combined with mine constituted a big spend for naught lol
biggest winner here is Sir Emi and his circulating QP. Biggest loser here is you, raphael. You havent figured it out just yet.
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raphael
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« Reply #23 on: July 12, 2014, 01:04:28 PM »

You are using 14% of your total corp power earning nothing over Jupiter, whereas I only use 2% of mine. Who's the biggest loser now, dumbas$? bwahahahaha
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« Reply #24 on: July 12, 2014, 01:19:35 PM »

As an amazing figure, 14% of my fleet power is also in refit upgrade. funny that! lol
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Matamaure001
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« Reply #25 on: July 13, 2014, 01:28:30 AM »

Dadds, I am sick and tired of your rethoric and of your threats of war against EOS, I may decide to blast you out of the sky. And this is not a threat, this is not a warning, this is how I feel after reading all your recent posts.
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raphael
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« Reply #26 on: July 13, 2014, 07:05:19 AM »

As an amazing figure, 14% of my fleet power is also in refit upgrade. funny that! lol

Whatever the case, that still doesn't change the fact that you are the biggest LOSER, that you are financially robbing yourself of solars, and that you are too dumb to see that you are damaging yourself more than I could ever do.

Nice try changing the topic, but you failed yet again! Hahahaha
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Matamaure001
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« Reply #27 on: July 13, 2014, 08:11:16 PM »

EOS took a stand against the threats of IMG at Jupiter today  13-Jul-2014 20:02 . It is concluded by a great victory. The complete details of the battle follows:

Matamaure vs  Dadds Sol->Jupiter
41,139,874 vs 20,941,033
1 ship vs 3 ships

Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

BB_Intrepid Vs. HMS Vigilant

Weapons assault
BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Hit on target, doing 637464 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
Direct hit on target, doing 818100 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Minor hit on target, doing 405659 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
The attack missed the target completely!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Minor hit on target, doing 347708 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
Minor hit on target, doing 374963 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Excellent hit on target, doing 927220 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
Light hit on target, doing 477225 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Critical hit on target, doing 1356059 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
Direct hit on target, doing 806738 damage!

HMS Vigilant maneuvers into fire range and attacks first.
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
Hit on target, doing 624938 damage!
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Excellent hit on target, doing 1112664 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Direct hit on target, doing 811318 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
The attack missed the target completely!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Critical hit on target, doing 1170615 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
The attack missed the target completely!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Hit on target, doing 683825 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
Critical hit on target, doing 1386225 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Minor hit on target, doing 278166 damage!
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
Light hit on target, doing 522675 damage!

HMS Vigilant maneuvers into fire range and attacks first.
HMS Vigilant attacks with Laser Cannon MK CCC using standard mode.
The attack missed the target completely!
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Minor hit on target, doing 312937 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Direct hit on target, doing 741776 damage!
Target shield is down!
EMERGENCY JUMP!
HMS Vigilant has retreated from the battlefield due to heavy damage!

BB_Intrepid Vs. Zappy(COM)

Weapons assault
BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Critical hit on target, doing 1309698 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Hit on target, doing 625874 damage!
Target shield is down!
EMERGENCY JUMP!
Zappy(COM) has retreated from the battlefield due to heavy damage!

BB_Intrepid Vs. fighter(nest)

Weapons assault
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
The attack missed the target completely!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
Light hit on target, doing 579513 damage!

BB_Intrepid maneuvers into fire range and attacks first.
BB_Intrepid attacks with Viper Squadron MK MCCL using standard formation.
The attack missed the target completely!


Boarding assault
BB_Intrepid maneuvers into boarding range first.
BB_Intrepid sending Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 3168246 damage!
Target shield is down!
EMERGENCY JUMP!
fighter(nest) has retreated from the battlefield due to heavy damage!
BB_Intrepid captured a group of 9926 enemy personnel during the fight.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.  
  
Attacker victory!
 
« Last Edit: July 13, 2014, 08:13:56 PM by Matamaure001 » Report to moderator   Logged
Rostin
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« Reply #28 on: July 13, 2014, 08:55:36 PM »

Well I guess I gotta rename my ship because I didn't realize you had one named "Intrepid" as well...  16
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Matamaure001
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« Reply #29 on: July 13, 2014, 09:13:11 PM »

Rostin, I have no problem you having ships with the same name as mine lol.
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