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Astro Galaxy - a realistic space exploration game
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Ship Design 101
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Topic: Ship Design 101 (Read 57542 times)
sargas
First Sergeant
Reputation: +291/-39
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Posts: 1707
wandering teacher of the bizarre and unusual
Re: Ship Design 101
«
Reply #15 on:
June 29, 2016, 02:21:47 PM »
the big ship only has engines, cargo bays, and marines (lots of big, ugly marines);
the small ship doesn't even need shields or armor, just vipers, and as soon as one scores a hit the big bully runs like a whipped dog.
(edit
to credit Antilak for saying the same thing first)
«
Last Edit: June 29, 2016, 02:25:01 PM by sargas
»
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TEDDY
Lance Corporal
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Posts: 82
Re: Ship Design 101
«
Reply #16 on:
June 29, 2016, 03:31:14 PM »
Ok, that sounds about right...but we need to destroy/kill 25% to make the big bully jump, right?
That's 25,000,000 power.
So...our little super ship with 10,000 power can actually kill/destroy 25,000,000 power?
Interesting...
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Duh!!
Choose peace!
Matamaure001
Staff Sergeant
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An empire builder
Re: Ship Design 101
«
Reply #17 on:
June 29, 2016, 05:24:10 PM »
I have think about that problem. With MAUs, too many personnel, I do not think it would work.
1- Big ship with high tech shield and armor or only armor (no personnel) VS small ship with a death ray.
1 modified- the big ship, not to be completely stupid would have some lasers (low personnel) VS small ship with an insane combat drive to get the initiative (fire first) and same death ray.
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caker18
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Re: Ship Design 101
«
Reply #18 on:
October 17, 2019, 08:28:56 PM »
Quote from: Matamaure001 on June 29, 2016, 05:24:10 PM
I have think about that problem. With MAUs, too many personnel, I do not think it would work.
1- Big ship with high tech shield and armor or only armor (no personnel) VS small ship with a death ray.
1 modified- the big ship, not to be completely stupid would have some lasers (low personnel) VS small ship with an insane combat drive to get the initiative (fire first) and same death ray.
You missed a small ship with a mk 200 nuke
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Matamaure001
Staff Sergeant
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An empire builder
Re: Ship Design 101
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Reply #19 on:
October 18, 2019, 12:57:07 AM »
all my ships have a "Nuke Defense System" MK 100 to protect 100% against nukes.
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NoBrain
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ƒuck it, Scorched Earth it is, SirEmi
Re: Ship Design 101
«
Reply #20 on:
October 18, 2019, 03:32:00 AM »
Quote from: Matamaure001 on October 18, 2019, 12:57:07 AM
all my ships have a "Nuke Defense System" MK 100 to protect 100% against nukes.
Have you tested NDS ?? and welcome back
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ƒuck it, Scorched Earth it is, SirEmi
Matamaure001
Staff Sergeant
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An empire builder
Re: Ship Design 101
«
Reply #21 on:
October 18, 2019, 03:13:09 PM »
Not verify if it work as advertise LOL
I check the forum every day, I never left. I am simply not very active. and there is not much to reply to in the forum (probably waiting for a miracle lol)
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NoBrain
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ƒuck it, Scorched Earth it is, SirEmi
Re: Ship Design 101
«
Reply #22 on:
October 18, 2019, 05:20:01 PM »
Quote from: Matamaure001 on October 18, 2019, 03:13:09 PM
Not verify if it work as advertise LOL
I check the forum every day, I never left. I am simply not very active. and there is not much to reply to in the forum (probably waiting for a miracle lol)
Some day...
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ƒuck it, Scorched Earth it is, SirEmi
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