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Author Topic: Combat mission improvements & balancing  (Read 2596 times)
Other_Bartel
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« Reply #15 on: April 09, 2015, 09:31:26 PM »

Awesome,  1 I have been working on a mothership with hanger bays for some time now.

looks like it will pay off
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Viracocha
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« Reply #16 on: April 09, 2015, 09:38:19 PM »

but income per ship is already lower 50% if we have to use 3-4 ship for 1 mission then income will be much more lower and ship licence cost are very very high later, maybe then to lower cost of ship licence ..

i understand your intentions but changes are very extreme maybe with new update will all be balanced but with this change game is even slower than it was

collecting of death rays is very hard and making them useless is not best choice i think ..
i didn't count how much of them is needed now (probably MK XX)to take down 1 ship but if 11 death rays mk 1 didn't take down 1 ship to have 1 death ray mk XI we need to collect 41 death rays and that is not enough for 1 ship and still that death ray can miss  laugh
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Other_Bartel
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« Reply #17 on: April 09, 2015, 09:56:37 PM »

#no death rays 7  like i've never had them
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« Reply #18 on: April 09, 2015, 10:16:51 PM »


Good suggestion to keep the scan data if scan was completed on a particular ship, will make it so.


I assume if the ship is changed the scan data will need to be renewed right?
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Merkaba
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« Reply #19 on: April 09, 2015, 11:28:12 PM »

I believe he meant that one you scan the enemy ship it will be viewable still if you close and look at it again later
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« Reply #20 on: April 09, 2015, 11:50:19 PM »

or it keeps the same report until you re-scan the ship (like planetary reports which only report what you have already seen)
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SirEmi
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« Reply #21 on: April 10, 2015, 06:49:51 AM »


Good suggestion to keep the scan data if scan was completed on a particular ship, will make it so.


I assume if the ship is changed the scan data will need to be renewed right?

It's a simple fix. It will remember witch objects you scanned during the session and those will no longer need to be scanned unless you logout...

I might even add a window in combat analysis like you have on system view with the nav data, a small icon that when clicked will bring up the scanned ship stats for review.

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« Reply #22 on: April 10, 2015, 08:19:40 AM »

Thumbs up for the two-way communication that's taking place right now SirEmi 1
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« Reply #23 on: April 11, 2015, 11:54:04 AM »

Cut the profits from coms in half while increasing their difficulty... I really hope the next thing on your list is cutting down the timers. It's nice and all that you are trying to make hanger bays actually useful but honestly most people will never be able to afford not only building them big enough to fit decent ships in there but also getting a bunch of specialized ships together with good enough modules and optimizations and things to actually win a fight. I mean if you actually have to use multiple ships now for COMs then that vastly increases the amount of money you have to invest in order to make money off of them... and you've cut the money we make from them in half. That is pretty dam harsh if you ask me.

I haven't had one of these "new" missions yet so I'll stick around and see but if it is as bad as I've read on here then honestly I think this particular update may have caused more problems than it solved and could require several updates in the future to balance it.

At least the updates are happening quickly however, that much is certainly an improvement.

*Edit- Also one of the points you brought up SirEmi with the AP mechanic allowing for more casual play, well this combat update kind of undermines that. It's not very casual if you have to start up a COM, scan the ships to see what they can do and then realize you aren't equiped to deal with the mission and you have to let it sit there for a week, two weeks, a month, however long it takes to not only create new modules or ships you might need but to also somehow get the money together to make what you need without doing COM's because you aren't equiped to deal with them. I feel like this update has made COM missions only for the super involved that can spend 8 hours or so every day playing this game, which certainly isn't me anymore I know that. I honestly don't even know how I'm supposed to play/enjoy this game right now.
« Last Edit: April 11, 2015, 12:07:12 PM by Fenix » Report to moderator   Logged

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Viracocha
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« Reply #24 on: April 11, 2015, 07:18:31 PM »

SirEmi can you at least add total power when we pick up nest ?
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lisunken
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« Reply #25 on: April 12, 2015, 09:01:25 AM »

Jumper LR #98530 Vs. Pirate station
Boarding assault
Jumper LR #98530 maneuvers into boarding range first.
Jumper LR #98530 sending Marines Assault Unit MK CD to find a boarding spot.
The boarding party found an area and sabotaged it, doing 654221 damage!
OVERLOAD IMMINENT!
Pirate station exploded in a ball of fire!

Target cargo bay was empty.

Objective: Destroy the Pirate station.
 
this is getting bad
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lisunken
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« Reply #26 on: April 16, 2015, 09:35:37 PM »

37 m3 Taenite, 12 m3 Cabriite, 27 m3 Mercury, 265 m3 Diamond, 792 m3 Graphite, 348 m3 Lonsdaleite scooped into cargo bay.
Target cargo bay was empty.

Objective: Destroy the Pirate station.

This take over 140 hours. payout is get very bad. 4
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raphael
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« Reply #27 on: April 17, 2015, 12:47:44 AM »

Maybe you forgot to power down?
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lisunken
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« Reply #28 on: April 17, 2015, 06:13:38 PM »

mmmmm. lol
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JamJulLison
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« Reply #29 on: May 10, 2015, 06:00:10 PM »

I got no issue with making COMs a little harder.  But reducing the pay is ridicules. Especially with how much it has been done. 
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