Astro Galaxy - a realistic space exploration game
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Astro Galaxy - a realistic space exploration game
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Combat mission improvements & balancing
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Topic: Combat mission improvements & balancing (Read 20834 times)
sargas
First Sergeant
Reputation: +291/-39
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wandering teacher of the bizarre and unusual
Re: Combat mission improvements & balancing
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Reply #30 on:
May 14, 2015, 11:03:31 AM »
Quote from: Fenix on April 11, 2015, 11:54:04 AM
...start up a COM, scan the ships to see what they can do and then realize you aren't equiped to deal with the mission and you have to let it sit there for a week, two weeks, a month, however long...
Meanwhile I will have to fight your leavings along with my own mission, or wait until you return to finish your mission. I may have to start sending you a bill (I'm thinking 1QP per mission or even 1QP per ship))
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Last Edit: May 14, 2015, 11:07:05 AM by sargas
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JamJulLison
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Re: Combat mission improvements & balancing
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Reply #31 on:
May 14, 2015, 04:54:05 PM »
Well since we can't speed up PVP timers now it seems like PVP is now non-existent. There is no way anyone is going to wait around for a large timer to resolve.
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