Astro Galaxy - a realistic space exploration game
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Author Topic: Wormhole system view  (Read 10013 times)
SirEmi
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« on: May 13, 2015, 08:26:19 AM »

Map similar to a star system view, detailing the surroundings of a wormhole.

Objects of interest may constitute in debris field, wreckage, derelicts.

Object types depend on area of exploration / star cluster. In alien area remnants of alien technology will be present.

Some objects will require closing in and scanning for detailed information with the chance to find out some treasure or start events / quests to uncover artifacts and new technology.

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raphael
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« Reply #1 on: May 13, 2015, 09:38:19 AM »

Can this be found in the game now?

Also, I just found out that I can't enter the event. The button is not clickable.
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Dragonfly
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« Reply #2 on: May 13, 2015, 11:04:12 AM »

Sounds good 1 should we search for standard wormholes or this means some new type ?
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SirEmi
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« Reply #3 on: May 13, 2015, 08:15:44 PM »

Will check the button, thank you.

This is a definition of an add-on project that will be added to the pledge system.

I want it to be as detailed as the planetary system view... we have the graphics, but need to put them into context.
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sargas
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« Reply #4 on: May 14, 2015, 08:07:52 PM »

What else are you adding to the pledge system?

Now would be a good time to post them (we still have some of the QP's needed to advance something).

What is coming after Novae?
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SirEmi
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« Reply #5 on: May 16, 2015, 09:11:19 AM »

What else are you adding to the pledge system?

Now would be a good time to post them (we still have some of the QP's needed to advance something).

What is coming after Novae?

Black holes that are left by the bigger exploding stars. A local system view in the vicinity of black holes.

Then:
- events, quests near black holes, new missions deriving from these
- special events between the star clusters and around the lone wolf stars
- new technology, archaeological finds, new ships types like alien / unknown derelict ships to be claimed
- anomalies and events within events (e.g. anomaly in the vicinity of a black hole or wormhole, that opens a quantum hole in space/time continuum)
- improving the way we interact with the navigation / system maps. Objects / actions / notifications drawn directly on the map canvas.
- dynamically changing the system maps as events happen (e.g. a cataclysmic event that destroys a planet, or changes the state of a planet from gas to solid, a derelict becomes active, an anomaly closes or reacts to user actions)
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sargas
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« Reply #6 on: May 16, 2015, 11:00:46 AM »

They look interesting.

Thank you for letting us know what direction to prepare for.
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