It's a tough act. I started last year, but in hindsight, I'm already a longtime player by comparison to someone new. I think for players who've played more than a few months it's hard to relate to someone completely new. While I do think some of us are more trendy with a game like this, one which is very spreadsheet-like and technical, far from a smooth and rolling glitzy rollercoaster-ride in disneyland, I also think it's a dangerous road to follow where one does not evolve or strive to improve on what they have. To pretend even for a moment the game is perfect in one of its parts must be the trait of the proverbial slide to extinction many things in our world undergo. And yet I'd be oversimplifying games if I didn't also say making a game better is partly dependent on who the game is being made for. Who's Astro Galaxy being made for? Moreso, how can it improve what it has and still entertain and humour that audience for years to come?
This reflects how I approach games, and how I approached it when I started playing the first time:
http://forum.astro-galaxy.com/index.php/topic,8783.msg73039.html#msg73039I started playing July 21 2014. The post above was made August 7 2014.
How does a player who likes a game avoid being arrogant or condescending to players who don't? Or how do gamers who feel differently about how a game should improve meet and find common ground?
I've been that arrogant player many times: cold, intolerable, resistant to change... Here's the ting I'm trying to say: A game can always be improved, but because of disagreements and differences, people don't cooperate, or maybe more often than not, those who can't cooperate leave. I'll tell you, it's not fun to be the one leaves. When leaving becomes frequent then you know you have a problem with people which is prohibiting finding common ground.