I think we shouldn't need scripts to do things in the game. To me that is almost cheating. We need to focus on ideas that can actually help and improve the game. Not ways to try to cheat or improve things via scripts. You also gotta remember not everyone knows how to make scripts and not everyone knows how to use ones others make. Not to mention not all scripts even work right. The idea I proposed here is one that can help anyone.
Ok, i know u're new to the minning thing, but when u get to a 126 blocks planet without a station onboard (because station are not exactly comfy for carring 20 wherever u go, without counting the licenses) then I want to hear you compare automaticed functions scripts with cheats.
A script will function properly if is properly made, ppl who don't know how to use a script is simple because they don't want to learn, i know nothing about programming greasemonkey for example, but that doesn't stop me from learning
This is totally derrailed from the original idea, but the fact remains: stations are lacking a bunch of functions (manufacture, unload all, orbit view and so).
Indeed stations are lacking. That is why I think we need to encourage people to come up with new ideas which might be good. If things can improve then people won't need scripts. the only reason i compare some scripts to cheating is because being able to do so much more then people without can be considered almost unfair. Especially when it comes to newer players. Newer players see how cumbersome mining can be with all this and they might just decide to quit rather then stick it out or look for scripts. That right there isn't a good thing.