Astro Galaxy - a realistic space exploration game
May 21, 2024, 12:29:26 PM
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News
:
Home
Help
Search
Members
Login
Register
Astro Galaxy - a realistic space exploration game
>
Feedback Terminal
>
Suggestions
>
Gold Rushes
Pages: [
1
]
« previous
next »
Send this topic
|
Print
Author
Topic: Gold Rushes (Read 2282 times)
Sydney
Lance Corporal
Reputation: +6/-0
Offline
Posts: 50
Gold Rushes
«
on:
November 15, 2012, 07:30:51 AM »
I have an aditionl Suggesting that is related to both my Additional Missions Suggestions and the Resource spawning suggestion.
I think it would be really fun/interesting if occasionally SOL Corp announced that a survey team has reported finding a good amount of one of the rare/valuable resources in a specific Asteroid belt. Or that a bubble of rare gas has risen to the surface of a gas giant.
This should be restricted to the large (100+ slot) Asteroid belts, and Gas Giants. It would create a sort of a gold rush effect. with all the good old fasioned intrigues that go with that. Some players/corps may try to hog it all others may go for a highspeed removal effort. Pirates would be in the mix trying to steal peoples stuff... restricting it to the largest asteroid belts & gas giants would allow more people to participate, im sure some may try and 'pre-reserve' or 'block' whole belts in advance.
To stop single players from completely blocking a whole large gas giant or asteroid belt, I propose that space stations deployed at those locations only be able to defend say 20% of the surface area. and that maximal 20% of the deployed modules be able to defend together against a single attacker. an attack against a player with more than 20% surface coverage and only one station in orbit would automatically go against the undefended modules. or it could be simplified to simply 20 modules and applied to all planets/moons/belts. If you have more than 20 modules deployed anywhere then the first attack will be against the un-defended modules. 20 is a nice number that allows large eaths to be blocked/defended but not the larger gas giants and belts, without using additional bases, a ship in system should allways be able to defend against an attack on any deployed modules since its mobile.
Report to moderator
Logged
Syd Happens
Pages: [
1
]
Send this topic
|
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General Talk
-----------------------------
=> General Discussion
-----------------------------
Info Terminal
-----------------------------
=> Updates
-----------------------------
Feedback Terminal
-----------------------------
=> Suggestions
=> "Bugs" and Problems
-----------------------------
Caffe
-----------------------------
=> Whatever
-----------------------------
General Talk
-----------------------------
=> News & Strategy
-----------------------------
Feedback Terminal
-----------------------------
=> Report Abuse
-----------------------------
Corporation General Talk
-----------------------------
=> Corporation Stance
=> Corporation Recrutment
-----------------------------
General Talk
-----------------------------
=> Hi. My name is...
-----------------------------
Info Terminal
-----------------------------
=> Add-on projects in progress
=> Knowledge base, Information board
-----------------------------
Caffe
-----------------------------
=> Game Room
-----------------------------
Corporation General Talk
-----------------------------
=> Bounty hunting
-----------------------------
General Talk
-----------------------------
===> Galactic Council
=====> Council Discussion
=====> Non-member Requests
-----------------------------
Info Terminal
-----------------------------
=> Game Developer Apprenticeship
Loading...