Krypton 585557 $111,255,792
WOW. Ive played for a very long time and before 40m were the largest ive found. That is insane lol
Astro Galaxy - a realistic space exploration game |
![]() |
|
||||
|
News: |
Home | Help | Search | Members | Login | Register |
41
on: March 03, 2023, 10:25:53 AM
|
||
Started by lavis - Last post by lavis | ||
Krypton 585557 $111,255,792 WOW. Ive played for a very long time and before 40m were the largest ive found. That is insane lol |
42
on: March 02, 2023, 04:16:32 PM
|
||
Started by lavis - Last post by NoBrain | ||
Krypton 585557 $111,255,792
|
43
on: March 02, 2023, 11:02:17 AM
|
||
Started by lavis - Last post by lavis | ||
Never ever found anything this massive!? Wow! But why Chlorine! Going to take time lol
If you pay us $474,938 solars, we will help you find this elusive treasure... I mean deposit. It has a unique signature, it's very hard to detect even for us, and hidden to others... Our sources indicated the total value of the deposit is $94,987,584 solars. Congratulations captain! The deposit has been located and will now appear on your survey scanner. We've measured the deposit at 593672 m3 of Chlorine, for an estimated value of $94,987,584 solars! |
44
on: November 08, 2022, 01:46:26 PM
|
||
Started by lavis - Last post by sargas | ||
I haven't found any. My timers are thousands of hours (even with disabled mods).
|
45
on: November 08, 2022, 11:34:17 AM
|
||
Started by lavis - Last post by lavis | ||
Yeah I disable the marines to as low as I can without an attack fail which lowers the time. But even then the timer is over a month on a 89 million pirate. I see players spawning pirates over a billion and as a joke I tested how long it would take for me and it was like 68,000 hours lol and I was only 1/15 the pirate power so I can't imagine if I was at a point to beat pirates that strong what the timer would be.
I just did not know if there is some kind of trick to fight such big targets that I may not know of. |
46
on: November 08, 2022, 11:31:10 AM
|
||
Started by lavis - Last post by sargas | ||
try disabling combat modules to lower the timer.
|
47
on: November 08, 2022, 09:54:28 AM
|
||
Started by lavis - Last post by lavis | ||
Hey everyone, so I am hoping for some guidance into how to not have battle timers over a month long which for my current ship of 120 million is a baby to many of you lol. I see battles with over 1 billion and the timer literally was 14 years!!
I use 48x shields and 38x marines. I see the laser and railguns but would these not miss a lot especially with the dodge rates of the pirates especially interceptor? How are you very high up players handling big power fights? Is there a trick / good way to have a very low battle time? Thanks for any help! |
48
on: June 26, 2022, 12:05:53 PM
|
||
Started by Gildavinor - Last post by sargas | ||
the Empire feels the 'Mining Accords' need an update.
Watch This Space |
49
on: May 16, 2022, 07:36:59 PM
|
||
Started by dazz - Last post by dazz | ||
ok in game i'm lord sidious contact me in game and give me some prices that you would be willing to trade and we can nigociate from there.
|
50
on: May 16, 2022, 05:03:33 PM
|
||
Started by dazz - Last post by sargas | ||
what's the best science labs and cargo bays you can offer? Offer? For sale? We would have to cook modules (we have none in storage) it takes both time and material; but MK MMMM at minimum. The selling/buying of modules require more than just buying and selling. Stations can only buy/sell fuel, meds, food, electronics, minerals, and gasses (at prices set by SOL Corporation) Anything else requires a more advanced market (made by treaty between corporations or individuals) (Edit because it is expected of me) |