Astro Galaxy - a realistic space exploration game
  December 04, 2022, 07:52:49 AM *
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 1 
 on: November 08, 2022, 01:46:26 PM 
Started by lavis - Last post by sargas
I haven't found any. My timers are thousands of hours (even with disabled mods).

 2 
 on: November 08, 2022, 11:34:17 AM 
Started by lavis - Last post by lavis
Yeah I disable the marines to as low as I can without an attack fail which lowers the time. But even then the timer is over a month on a 89 million pirate. I see players spawning pirates over a billion and as a joke I tested how long it would take for me and it was like 68,000 hours lol and I was only 1/15 the pirate power so I can't imagine if I was at a point to beat pirates that strong what the timer would be.

I just did not know if there is some kind of trick to fight such big targets that I may not know of.

 3 
 on: November 08, 2022, 11:31:10 AM 
Started by lavis - Last post by sargas
try disabling combat modules to lower the timer.

 4 
 on: November 08, 2022, 09:54:28 AM 
Started by lavis - Last post by lavis
Hey everyone, so I am hoping for some guidance into how to not have battle timers over a month long which for my current ship of 120 million is a baby to many of you lol. I see battles with over 1 billion and the timer literally was 14 years!!
I use 48x shields and 38x marines. I see the laser and railguns but would these not miss a lot especially with the dodge rates of the pirates especially interceptor?

How are you very high up players handling big power fights? Is there a trick / good way to have a very low battle time? Thanks for any help!

 5 
 on: June 26, 2022, 12:05:53 PM 
Started by Gildavinor - Last post by sargas
the Empire feels the 'Mining Accords' need an update.


Watch This Space

 6 
 on: May 16, 2022, 07:36:59 PM 
Started by dazz - Last post by dazz
ok in game i'm lord sidious contact me in game and give me some prices that you would be willing to trade and we can nigociate from there.

 7 
 on: May 16, 2022, 05:03:33 PM 
Started by dazz - Last post by sargas
what's the best science labs and cargo bays you can offer?


Offer?

For sale?  

We would have to cook modules (we have none in storage) it takes both time and material; but MK MMMM at minimum.

The selling/buying of modules require more than just buying and selling.
Stations can only buy/sell fuel, meds, food, electronics, minerals, and gasses (at prices set by SOL Corporation)

Anything else requires a more advanced market (made by treaty between corporations or individuals)

(Edit because it is expected of me)

 8 
 on: May 16, 2022, 02:48:07 PM 
Started by dazz - Last post by dazz
what's the best science labs and cargo bays you can offer?

 9 
 on: May 15, 2022, 09:32:00 AM 
Started by dazz - Last post by sargas
fuel, meds, food, electronics mainly

other items by appointment

 10 
 on: May 14, 2022, 05:24:21 PM 
Started by dazz - Last post by dazz
what else do you sell.

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