Astro Galaxy - a realistic space exploration game
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 91 
 on: April 08, 2022, 01:27:27 PM 
Started by Raptor - Last post by Raptor
Would that be the same influence that let a 5-0 lead slip through its fingers when the Senate voted on Scorched Earth?
I think that was the last time I tried politics in AG.  19

You know how much I value loyalty. It takes a lot (so I guess I'll have to give credit to caker for achieving that) to leave my team. And LOEP is my team now. Even a full-scale war with SPQNR will not change that. Nor will it change the fact I'd be delighted to share a few pints or a fine wine with youse at any time. But it seems inevitable our AG paths have diverged too far to avoid in-game conflict.

Like I said: personally, I won't attack mining units that are accompanied by a ship or station in orbit. If they're not: I hope it won't be more than mk-I units that prevent me from mining deposits I paid for.

 92 
 on: April 08, 2022, 06:54:03 AM 
Started by Raptor - Last post by Raptor
"That's hundreds of planets that are not being mined, but where every player in the game has to avoid placing any mining units, just in case one of you guys wants to get round to mining them."

Not the case. If SPQNR, or anyone else, were properly mining something there, you wouldn't hear anything from me. The fact, however, is that those units were placed there in response to CH putting up a marker. A marker, as everyone is aware of, is NOT a claim to an entire planet, but to a specific deposit. Now, those deposits AREN'T being mined by those filler mods. Which is just as well, because THAT would be considered an act of war after the various warnings given on this issue. Which, incidentally, pre-date the moment CH may or may not have made COM life more difficult for SPQNR.

It was never our intention to break up with SPQNR, but the unfortunate fact is, that the backtracking on the Scorched Earth proposal ensured the once glorious Republic became a soft target for c*nts like caker. With whom SPQNR relations seem remarkably cordial these days. CH and I *haven't* forgotten his crimes, and AG's reluctance to correct them. If it's a pirate's game they (Sir Emi included) desire, a pirate's game they'll get.

Personally, I've not knowingly frustrated the Senate's cause so far, but consider this my notice to you that the opposite (SPQNR frustrating my cause) is now increasingly the case. That requires a counter reaction. The severity of which will be proportional to the trouble it gives me. I do not intend to blow blocking units that are actively watched by an SPQNR ship or station. That, to me, would signal it is a bonafide mining operation, not an economic blockade. Unaccompanied mining units will be treated as the latter.

Furthermore, I should like to add that "cheating" is a point of view. No one in SPQNR seemed to have a problem with automated deposit finding or intel gathering when it suited New Rome and its growth objectives. Nor does the formal rule on not exploiting flaws in the game (Dark COMs, anyone?) appear to be included in SPQNR's current view on what constitutes cheating.

On a final note: we don't hate the game. We hate the fact that its mechanics do not allow proper dealing with thieves. There used to be a time all Romans agreed on that.

 93 
 on: April 08, 2022, 01:54:49 AM 
Started by Raptor - Last post by Raptor
Recently, I've noticed several inactive mining units have covered entire planets, shortly after a solitary marker was placed there under the mining covenant and etiquette.

These blockades are a significant nuisance to my mining operations, to the point where I shall henceforth consider them a form of economic warfare. I will allow captains 24 hours to remove such blockades. From 06:00 UTC on 9 April 2022, I reserve the right to execute special military operations to secure my interests.

 94 
 on: April 06, 2022, 01:12:27 AM 
Started by caker18 - Last post by Raptor
Reading comprehension obviously still well below par, I see.
Though I guess for someone whose IQ/shoe size gap is measured in single digits, you're not that bad.

 95 
 on: April 05, 2022, 02:20:55 AM 
Started by caker18 - Last post by caker18
10 QP?  laugh

Cheap wh0re. Let me quintuple that for a start. 50 QP for those who succesfully play the role of Judas Iscariot and disclose our whereabouts to this wannabe, who is both too lazy to as well as utterly incapable of doing his own recce.

No need to increase the "bounty" for a profitable attack: it wouldn't be. Neither for spacecake, nor for those aiding his lost cause.


LOL, to think anyone in this game supports your pathetic existence would be the pinnacle of delusional thinking!

 96 
 on: April 04, 2022, 11:19:28 PM 
Started by caker18 - Last post by Raptor
10 QP?  laugh

Cheap wh0re. Let me quintuple that for a start. 50 QP for those who succesfully play the role of Judas Iscariot and disclose our whereabouts to this wannabe, who is both too lazy to as well as utterly incapable of doing his own recce.

No need to increase the "bounty" for a profitable attack: it wouldn't be. Neither for spacecake, nor for those aiding his lost cause.

 97 
 on: April 04, 2022, 12:56:40 AM 
Started by caker18 - Last post by caker18
This post about bounty makes no sense to me given that to the best of my knowledge SPQNR has never made an unprovoked attack against your corp and also given that you posted this policy change (copied below) that we also happily reciprocally agreed to abide by...

Section II. Conclusion of Hostilities with the Senatus Populusque Novae Romae
1. The Corporation of Pax Forti shall no longer engage in hostilities with the Senatus Populusque Novae Romae.
2. The military forces of the Corporation of Pax Forti shall cease to engage any forces belonging to the Senatus Populusque Novae Romae immediately.

My apologies. Writing at midnight is not considered one of my strong suits.

 98 
 on: April 04, 2022, 12:43:11 AM 
Started by caker18 - Last post by Jonrovian
This post about bounty makes no sense to me given that to the best of my knowledge SPQNR has never made an unprovoked attack against your corp and also given that you posted this policy change (copied below) that we also happily reciprocally agreed to abide by...

Section II. Conclusion of Hostilities with the Senatus Populusque Novae Romae
1. The Corporation of Pax Forti shall no longer engage in hostilities with the Senatus Populusque Novae Romae.
2. The military forces of the Corporation of Pax Forti shall cease to engage any forces belonging to the Senatus Populusque Novae Romae immediately.

 99 
 on: April 03, 2022, 08:21:18 PM 
Started by caker18 - Last post by caker18
Ongoing LOEP bounty

Any intelligence leading to a successful attack on LOEP will be repaid with 10QP per successful attack. Profitable attacks, add 15QP.

 100 
 on: April 03, 2022, 05:45:10 AM 
Started by dazz - Last post by Herod
If you want the money from Survivors, you have to click individually. I sometimes end up with lots of other unwanted passengers. The easiest way of getting rid of them is to put them all on a station around a dying star and wait for the nova (or an unfriendly player) to destroy the station.

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