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Author Topic: War Games  (Read 40760 times)
JamJulLison
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« Reply #30 on: January 11, 2019, 08:35:27 PM »

I do want to also add that once the games begins I won't be attacking anyone in the middle of a COM mission. I may be an not a very nice person but I don't want to halt people's development too much lol
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RegnadKcin
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« Reply #31 on: January 11, 2019, 08:52:38 PM »

Want to rethink that SPQNR "exemption"?
Don't want to have to send a BIGGER Com... Thanks for the diamonds...


Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Hit on target, doing 193814 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
The attack missed the target completely!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Excellent hit on target, doing 263989 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Direct hit on target, doing 213864 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Excellent hit on target, doing 330822 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
The attack missed the target completely!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Light hit on target, doing 123641 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Excellent hit on target, doing 287380 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Direct hit on target, doing 210523 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Critical hit on target, doing 380945 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Direct hit on target, doing 213864 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Critical hit on target, doing 400995 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Critical hit on target, doing 340846 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Light hit on target, doing 137007 damage!

Jam COM #6 attacks with Laser Cannon MK LXIV using standard mode.
Light hit on target, doing 147032 damage!

Boarding assault
SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4498872 damage!
Target shield is down!
EMERGENCY JUMP!
Jam COM #6 has retreated from the battlefield due to heavy damage!
SS Bistromath captured a group of 12697 enemy personnel during the fight.
Jam COM #6 lost some cargo while executing the emergency jump...
SS Bistromath searching for dumped cargo...
90 m3 Osmium, 983 m3 Diamond scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!
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JamJulLison
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« Reply #32 on: January 11, 2019, 08:57:07 PM »

You act like that loss ment something to me.
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RegnadKcin
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« Reply #33 on: January 11, 2019, 08:59:08 PM »

You act like that loss ment something to me.

The next 15 will...

Unless you're going to run away from them like you did from the one where I FIRST challenged you??
« Last Edit: January 11, 2019, 09:02:05 PM by RegnadKcin » Report to moderator   Logged
StarGazer
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« Reply #34 on: January 11, 2019, 09:04:40 PM »

Excellent ideas.  There needs to be room for unexpected attacks though too.  It teaches players to be more aware of their surroundings.  Which is important to learn do you can handle yourself better in situations such as when new pirates appear. Pirating is popular in the early game.  There aren't many people to teach you how to be around when pirates are in the area then me. You will see when my actual raiding ships are set up and I'll be trying to avoid having to speed up timers.  It also helps to teach players good habits in times of war where people don't care if the target is small and insignificant. These are all things the veterans learned long ago. Especially those of around since the early days.  The willing participants I am definitely giving wiggle room on targets though. The unwilling on the other hand they will just have to deal with the power constraints I am putting on myself.  

The NAP with SPQNR was a GC only agreement.  It was never agreed to beyond that.  We just never attacked one another after that because we had no real reason to. I returned because honestly I missed the people here and I missed how it was in the old days.  I tried returning once before and quickly got bored and quit.  So I decided if I was going to return and be able to keep myself entertained enough to stay. Fact is this is how I have the most fun with this game. Not playing useless politics.  I am very aware of how your power has grown and really I don't care. Attacking ships with higher power levels just results in absurd timers and AP used that really isn't worth it. A hit on one of my ships isn't real loss.  I don't have any holdings that really are at risk.  I came up with the games idea after I returned.  I thought it might be something everyone can have fun with and give less powerful captains an actual chance against those who could normally cream them.  I am interested to hear what the rest of your corp thinks. That said whether you like it or not, once I announce the games your corp is not exempt from this.  If you want to work on getting this thing organized with some rules I would be more then happy to discuss certain targets being exempt.  Also I am aware about ConPlays.  He earned that bounty so it's his problem to deal with.  I won't get in your way there.
Hmm.  There is obviously some past "history" between players that precedes my AG or Corp involvement.  Overlooking that (possible for me anyway):
- any comments/changes to my latest Rules of Engagement suggestion?
- there are already Player pirates out there teaching/discouraging new players. We need more new players, not to turn away the ones we get.  Sounds like us AG veterans just beef up our defences as we are quite able to do, and only the new players who can't do that get hit?
- if someone who plans to make unexpected attacks has no holdings of their own exposed to the same then that looks rather one sided.  Not to say unskillful!
- good to see that some limits are voluntarily set eg certain targets exempt. Best IMHO if ALL targets are exempt except those volunteered
- some of us rarely read/post here because we are much more active posting on Corp Comms. Posts here do not reflect all the AG activity going on
- a suggestion: Formal "War Games" in the month of February, based on agreed Rules of Engagement. I will commit to participation, and agree to making a contribution for a prize to the winner. If my Rules of Engagement or a variation on them were to be used, I would commit to providing a target at least once a week. And being an attacker at least once a week
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JamJulLison
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« Reply #35 on: January 11, 2019, 09:11:00 PM »

You act like that loss ment something to me.

The next 15 will...

Unless you're going to run away from them like you did from the one where I FIRST challenged you??


It was a one sided fight and I didn't feel like making all your hits so easy. Part of skill is avoiding the attackers. That is the reason I suggested a set power level.  It is also why I mentioned possible exempted targets for corps who participate willingly.  Big players can knock each down easy anyways as long as they are willing to waste AP.  Lower powered combat means shorter timers and more skill.  Meaning if you want to hit someone you come in and attack trying as low of a timer as possible. I'd even be willing to consent to a no AP allowed rule for it.  That make it fair for those far weaker then us. 
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RegnadKcin
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« Reply #36 on: January 11, 2019, 09:15:21 PM »

BAM!

14 left...

Gamma 70 Ophiuchi
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

SS Bistromath Vs. SOL CV 1
Weapons assault
SOL CV 1 attacks with Laser Cannon MK CLXX using standard mode.
Direct hit on target, doing 364463 damage!

SOL CV 1 attacks with Laser Cannon MK CLXX using standard mode.
The attack missed the target completely!

SOL CV 1 attacks with Railgun Battery MK LXX using standard mode.
Minor hit on target, doing 56344 damage!

SOL CV 1 attacks with Railgun Battery MK LXX using standard mode.
Minor hit on target, doing 51649 damage!

Boarding assault
SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 3458330 damage!
SOL CV 1 sending Marines Assault Unit MK DCLXXXV to find a boarding spot.
The boarding party found an area and sabotaged it, doing 842112 damage!

SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 3390579 damage!
Target shield is down!
Target armor penetrated!
SOL CV 1 sending Marines Assault Unit MK DCLXXXV to find a boarding spot.
The boarding party found an area and sabotaged it, doing 949440 damage!

SS Bistromath maneuvers into boarding range first.
SS Bistromath sending Marines Assault Unit MK MM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 2723580 damage!
EMERGENCY JUMP!
SOL CV 1 has retreated from the battlefield due to heavy damage!
SS Bistromath captured a group of 142191 enemy personnel during the fight.
SOL CV 1 lost some cargo while executing the emergency jump...
SS Bistromath searching for dumped cargo...
99 m3 Rhodium, 4386 m3 Medicines, 89 m3 Platinum scooped into cargo bay.

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!
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JamJulLison
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« Reply #37 on: January 11, 2019, 09:21:16 PM »

Who's was that? Doesn't appear to be mine. lol
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RegnadKcin
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« Reply #38 on: January 11, 2019, 09:29:02 PM »

Aww, running and hiding already, coward?
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JamJulLison
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« Reply #39 on: January 11, 2019, 09:32:54 PM »

You didn't answer my question. lol.   I prefer to call it regrouping. If a more powerful enemy knows your location the smart thing to do is retreat and regroup. 
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RegnadKcin
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« Reply #40 on: January 11, 2019, 09:43:19 PM »

LOL! So, the "great and powerful OZ" is reduced to hiding in safe zones and giving up all his COMs... You won't even last weeks, coward.
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JamJulLison
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« Reply #41 on: January 11, 2019, 09:45:30 PM »

All my COMs. Only a small fraction which I hadn't even upgraded for ages before I quit the first time. lol. 
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RegnadKcin
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« Reply #42 on: January 11, 2019, 09:47:50 PM »

All my COMs.

Yup.
[Monty Python]
RUN AWAY!!
[/Monty Python]

LMFAO!!

Let us know when you grow a pair.
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JamJulLison
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« Reply #43 on: January 11, 2019, 09:50:42 PM »

So who was it you hit thinking it was me?  Anyone that's knows my stuff knows how I name everything. The name and lack of combat report on my end shows it wasn't me. If it was one of my people I really don't care. I haven't heard from any of them on the subject of the War Games.

I got a pair thank you.  But no point sticking around for a battle that won't even be close to a chance of winning at this time. BTW that damage you did to that 1 ship wasn't really a lot. The ship is already COM worthy again.
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RegnadKcin
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« Reply #44 on: January 11, 2019, 09:53:08 PM »

I got a pair thank you.

The one in your mouth doesn't count...
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