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sargas
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« Reply #60 on: January 12, 2019, 05:39:28 PM »

JJL, why did you return?

There are many games out there that would suit your jingoistic attitude. Why come back to the one you dismissed as worthless.
Is it because you would have to start slow and weak (in a new game) while instead you can  return to a game where your power ranks you in 'upper-middle class'?


Aren't you being a bit generous? a third of our members have personal power ratings higher than his entire Corp.  I know you are famous for your magnanimous attitude, but I though you more of a realist than that. 12

Edit ... out of respect for the master.

It's called diplomacy.
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JamJulLison
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« Reply #61 on: January 12, 2019, 10:39:14 PM »

JJL, why did you return?

There are many games out there that would suit your jingoistic attitude. Why come back to the one you dismissed as worthless.
Is it because you would have to start slow and weak (in a new game) while instead you can  return to a game where your power ranks you in 'upper-middle class'?


Aren't you being a bit generous? a third of our members have personal power ratings higher than his entire Corp.  I know you are famous for your magnanimous attitude, but I though you more of a realist than that. 12

Edit ... out of respect for the master.

It's called diplomacy.

What I find funny is they are actually as bloodthirsty or more so then myself. SPQNR actually demanded they be added to my exempt list for the games. As soon as I refused they began attacks declaring the games against me beginning. This tells me they don't actually care if I go after the rest of the galaxy.  Just not them.  How is that fair?  They also brought up that they thought we had a NAP from the GC days.  There really wasn't one.  It was more a mutual understand. Now after the games The Galactic Empire will be willing to discuss new NAPs and alliances with other corporations.
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« Reply #62 on: January 13, 2019, 02:56:15 AM »

JJL, if I may diplomatically point out a flaw or two in your reasoning?
- From your post that started this thread: "I already removed some science stations in Sol belonging to SPQNR".  So from the start you wanted to be fighting SPQNR?  Or you somehow think SPQNR would just cop it?
- SPQNR did not respond immediately with fighting, but asked you to honour a NAP they thought was in place.  Which you then stated was not.  How does that not imply more attacks from you are coming?
- The leadership of SPQNR then decided to take proactive action.  That is what good strong leaders do.  It is not being "bloodthirsty", when the evidence is there of prior adversary activity and no promise to stop.
- SPQNR may or may not care about what happens to the rest of the galaxy.  But it also does not stick its nose into other Corps affairs.
- Some of us in SPQNR have been investing considerable time in trying to find another way to satisfy those with fighting impulses.  See my post about the AG Wargames Trial.  Not one PM received after a day of advertising the Wargames Trial.  Not one from you either, saying that you were or were not interested. Or suggesting changes.  (But you have had other things in AG keeping you busy, so I understand).  At the moment though you seem to be alone in wanting to fight in a semi-controlled fashion

I understand your comment about coming back to AG because you enjoy it. The veteran players among us obviously feel the same.  Some of us also feel at times that we have explored all it has to offer, and want something new to happen.  You have expressed similar comments, so you know the feeling.  That is why I submitted the code for 2 new SOS missions to Sir Emi last November.  Not because they are anything wonderful, but as a starting point to get more interesting things to happen.  It is disappointing that they have not been implemented, and I would like to try again with Sir Emi to get things happening.  But frankly, this "Wargames" issue and the fallout from it is taking my time that would otherwise be used in that direction.  Can we at least call a truce for 4-6 weeks to see what I can persuade Sir Emi to do?
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« Reply #63 on: January 13, 2019, 03:39:25 AM »


This tells me they don't actually care if I go after the rest of the galaxy.  Just not them.

For two reasons:


1) Most of the rest is perfectly capable of fending for themselves.

2) Unlike you, we don't consider ourselves the centre of the universe. We're neither AG's police force, nor galactic janitors [(c) Emperor sargas].
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RegnadKcin
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« Reply #64 on: January 13, 2019, 05:13:44 AM »

Gotta love "War Games"...

S/FCJ 27168 I2
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. Jam COM #9
Weapons assault
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 37555 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 76988 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 221575 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 41311 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 88254 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 168998 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 80743 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 71355 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 107032 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 144587 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 123932 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 133320 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 148342 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 138954 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 123932 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 172753 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 112665 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 48822 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 152098 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 137076 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 206553 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 97643 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 215941 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 75110 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 69477 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 110787 damage!

Jam COM #9 maneuvers into fire range and attacks first.
Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 95765 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 120176 damage!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #9 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 43188 damage!

Boarding assault
Jam COM #9 maneuvers into boarding range first.
Jam COM #9 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 284341 damage!
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6165121 damage!
Target shield is down!
EMERGENCY JUMP!
Jam COM #9 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 36142 enemy personnel during the fight.
Jam COM #9 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
6447 m3 Fuel Cells, 2668 m3 Graphite scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!
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Gildavinor
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« Reply #65 on: January 13, 2019, 06:31:02 AM »

It's called diplomacy.

As you know, I'm new to this and I welcome the opportunity to learn from masters such as yourself and Kcin.

Let me see if I have this right;

While you and Stargazer practice the type type of diplomacy I'm most familiar with, (Words of persuasion and logic ... Reserved for dealing with the leader of another Corp.), Kcin practices a different kind of diplomacy, (Action ... Reserved for dealing with pirates and rouges).

I wonder which will be most effective?

Your thoughts, Sensei?
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RegnadKcin
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« Reply #66 on: January 13, 2019, 07:23:46 AM »

Viper CCs?? (Yawn)

S/OMB 616 A1
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. Jam COM #1
Weapons assault
Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 90132 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 131443 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 71355 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 204675 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 116421 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 234719 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 114543 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 161487 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 54455 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 105154 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 221575 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 137076 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 174631 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 71355 damage!

Jam COM #1 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 95765 damage!

Boarding assault
Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4332247 damage!
Jam COM #1 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 361569 damage!

Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6720537 damage!
Target shield is down!
Target armor penetrated!
EMERGENCY JUMP!
Jam COM #1 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 46049 enemy personnel during the fight.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!
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sargas
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« Reply #67 on: January 13, 2019, 08:42:30 AM »

There are many levels to diplomacy and I embrace them all.

Discussion is first, then more advanced techniques., then radical diplomacy...
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RegnadKcin
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« Reply #68 on: January 13, 2019, 09:30:59 AM »

Those darn Corp ships... Sorry, glassman.

Alpha ALC 11990
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Heart of Gold Vs. TGE Command #2
Weapons assault
TGE Command #2 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #2 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 56840 damage!

TGE Command #2 attacks with Laser Cannon MK LXIV using standard mode.
Minor hit on target, doing 51327 damage!

Boarding assault
TGE Command #2 maneuvers into boarding range first.
TGE Command #2 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 267168 damage!
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6942704 damage!
Target shield is down!
EMERGENCY JUMP!
TGE Command #2 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 38318 enemy personnel during the fight.

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!
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Gildavinor
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« Reply #69 on: January 13, 2019, 09:38:47 AM »

What I find funny is they are actually as bloodthirsty or more so then myself. SPQNR actually demanded they be added to my exempt list for the games. As soon as I refused they began attacks declaring the games against me beginning. This tells me they don't actually care if I go after the rest of the galaxy.  Just not them. How is that fair? They also brought up that they thought we had a NAP from the GC days.  There really wasn't one.  It was more a mutual understand. Now after the games The Galactic Empire will be willing to discuss new NAPs and alliances with other corporations.

I'm fairly new and not familiar with the past history of the game, but this is how I perceive the current situation.

You arrive, after a long, self-imposed absence. You announce that there would be war "games". You try to impose rules to make things "fair", (presumably for yourself, since you are so far behind as a result of that absence). You say that you want to make the game more "fun", (again, presumably for yourself ... The rest of us were already having fun).

It is obvious to the casual observer that your "games" are unwanted, and possibly your very presence is unwanted also.

My question is this ... Do you expect us to feel shame for protecting our interests, or sympathy for you for being so inept at accomplishing you goals?
« Last Edit: January 13, 2019, 09:40:41 AM by Gildavinor » Report to moderator   Logged

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RegnadKcin
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« Reply #70 on: January 13, 2019, 09:46:12 AM »

Do you expect us to feel shame for protecting our interests, or sympathy for you for being so inept at accomplishing you goals?

A day or two back, someone (I forget who) said, "As for those not wanting to participate, if you don't want to get hit then get out of dodge."
I simply define "Dodge" in this instance to be bounded by (-4,-4) to (33,42)  1
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« Reply #71 on: January 13, 2019, 11:19:40 AM »

1 Concerning the games idea suggested by you guys, I haven't really been able to read it over fully yet.  I have actually been busy with stuff outside the game in the real world. I plan on reading over either today or tomorrow. I am surprised more people haven't commented on it though. The skim of it I took looked decent.


2. Honestly I only mentioned the SPQNR hit which it turns out I misread the name,which I already admitted to and apologized for misreading, to show I am not afraid. To be honest getting smashed to bits or having COMs disrupted doesn't really bother me much.  I also find it kind of humorous that you decide to take something I've done out on other players. I already received a message from glassman about being hit by Regnad.  You do realize at this point right now I don't care if people hit my members  Though Glassman hasn't expressed any interest in joining me in on these war games. Also in case you haven't noticed I haven't really been hitting anyone the past couple days.  My initial runs were to test some things out.  To be honest I would have thought your Corp would be interested in these games. Rings 0, 1 and 2 are pretty much drained of natural resources. The usefulness of most things there is very low.  It make for a good open battle arena.  Miners and other players who want no part in it can be moved further out where they can make a bigger income anyways.  This would also give us a chance to get rid of anything belonging to inactive players.   Also by keeping it in this area we don't have to worry about unstable stars getting in the way of stations and stuff created for the purpose of the games.


3. I left because I was bored but that wasn't why I stayed gone.  I got busy in the real world.  My time for games are a lot more limited then they used to be.  I have thought of returning many times but only recently felt really motivated to come back.
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sargas
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« Reply #72 on: January 13, 2019, 11:45:44 AM »

1 Concerning the games idea suggested by you guys, I haven't really been able to read it over fully yet.  I have actually been busy with stuff outside the game in the real world. I plan on reading over either today or tomorrow. I am surprised more people haven't commented on it though. The skim of it I took looked decent.  


2. Honestly I only mentioned the SPQNR hit which it turns out I misread the name,which I already admitted to and apologized for misreading, to show I am not afraid. To be honest getting smashed to bits or having COMs disrupted doesn't really bother me much.  I also find it kind of humorous that you decide to take something I've done out on other players. I already received a message from glassman about being hit by Regnad.  You do realize at this point right now I don't care if people hit my members  Though Glassman hasn't expressed any interest in joining me in on these war games. Also in case you haven't noticed I haven't really been hitting anyone the past couple days.  My initial runs were to test some things out.  To be honest I would have thought your Corp would be interested in these games. Rings 0, 1 and 2 are pretty much drained of natural resources. The usefulness of most things there is very low.1  It make for a good open battle arena.  Miners and other players who want no part in it can be moved further out where they can make a bigger income anyways.  This would also give us a chance to get rid of anything belonging to inactive players. 2   Also by keeping it in this area we don't have to worry about unstable stars getting in the way of stations and stuff created for the purpose of the games 3.

1 - you were never a miner so you probably don't know that resources can regenerate on planetary bodies.
2 - JJL Janitorial is back in business
3 - We tame unstable stars



3. I left because I was bored but that wasn't why I stayed gone.  I got busy in the real world.  My time for games are a lot more limited then they used to be.  I have thought of returning many times but only recently felt really motivated to come back.



(edit - well you knew it was coming)
« Last Edit: January 13, 2019, 11:48:28 AM by sargas » Report to moderator   Logged
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« Reply #73 on: January 13, 2019, 11:53:05 AM »

1 Concerning the games idea suggested by you guys, I haven't really been able to read it over fully yet.  I have actually been busy with stuff outside the game in the real world. I plan on reading over either today or tomorrow. I am surprised more people haven't commented on it though. The skim of it I took looked decent.  


2. Honestly I only mentioned the SPQNR hit which it turns out I misread the name,which I already admitted to and apologized for misreading, to show I am not afraid. To be honest getting smashed to bits or having COMs disrupted doesn't really bother me much.  I also find it kind of humorous that you decide to take something I've done out on other players. I already received a message from glassman about being hit by Regnad.  You do realize at this point right now I don't care if people hit my members  Though Glassman hasn't expressed any interest in joining me in on these war games. Also in case you haven't noticed I haven't really been hitting anyone the past couple days.  My initial runs were to test some things out.  To be honest I would have thought your Corp would be interested in these games. Rings 0, 1 and 2 are pretty much drained of natural resources. The usefulness of most things there is very low.1  It make for a good open battle arena.  Miners and other players who want no part in it can be moved further out where they can make a bigger income anyways.  This would also give us a chance to get rid of anything belonging to inactive players. 2   Also by keeping it in this area we don't have to worry about unstable stars getting in the way of stations and stuff created for the purpose of the games 3.

1 - you were never a miner so you probably don't know that resources can regenerate on planetary bodies.
2 - JJL Janitorial is back in business
3 - We tame unstable stars



3. I left because I was bored but that wasn't why I stayed gone.  I got busy in the real world.  My time for games are a lot more limited then they used to be.  I have thought of returning many times but only recently felt really motivated to come back.



(edit - well you knew it was coming)

I tried mining though.  It really wasn't very profitable lol.  Still that doesn't mean the inners aren't still mined dry.   Maybe this will give them a chance to regenerate themselves more.
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sargas
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« Reply #74 on: January 13, 2019, 11:55:11 AM »

We also walk dogs.
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