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Author Topic: War Games  (Read 40767 times)
StarGazer
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« Reply #90 on: January 14, 2019, 06:27:00 PM »

More than 2 days now since I invited entries in a formal AG Wargames Trial.  Zero entries received. Zero enquiries received.  Zero PMs with suggestions for changes received. A few comments on this thread and the Trial thread about possible changes.

Mostly it seems that wargames are only of interest to you JJL.  The rest of us find other things to keep us interested in AG.  I cannot speak for other Corps, but I suspect that many of them they are like us in SPQNR.  Within the Corp there is plenty of scope for growth and cooperation.  This online article fits us pretty well IMHO:  https://www.theguardian.com/commentisfree/2019/jan/14/video-games-want-us-to-be-enemies-but-developers-underestimate-our-humanity
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sargas
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« Reply #91 on: January 14, 2019, 09:42:46 PM »

After lengthy Imperial discussion, the Empire of Sargas has decided not to participate.

main concern is the lack of profit.  It would not be profitable to pull a money making COM ship off the line for a game.
« Last Edit: January 14, 2019, 09:44:54 PM by sargas » Report to moderator   Logged
RegnadKcin
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« Reply #92 on: January 15, 2019, 08:20:39 AM »

Graphite is OK, too...

S/RAS 40341 E3
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. TGE Command #4
Weapons assault
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 232841 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 137076 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 127687 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 73232 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 234719 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 199042 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 46944 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 159609 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 157731 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 229086 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 99521 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Direct hit on target, doing 122054 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Excellent hit on target, doing 142709 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Target dodged the incoming attack!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
The attack missed the target completely!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Hit on target, doing 99521 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 75110 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 39433 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Light hit on target, doing 84499 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Critical hit on target, doing 225330 damage!

TGE Command #4 maneuvers into fire range and attacks first.
TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 41311 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 65721 damage!

TGE Command #4 attacks with Viper Squadron MK CC using standard formation.
Minor hit on target, doing 65721 damage!

Boarding assault
Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4832122 damage!
TGE Command #4 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 284341 damage!

Heart of Gold maneuvers into boarding range first.
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 4998747 damage!
Target shield is down!
EMERGENCY JUMP!
TGE Command #4 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 7727 enemy personnel during the fight.
TGE Command #4 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
3026 m3 Graphite scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
 
Attacker victory!
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RegnadKcin
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« Reply #93 on: January 15, 2019, 12:27:53 PM »

Theta JRC 7678
 
Attacker opened fire!

Wave 1 - Primary forces (Weapons & Boarding)

Heart of Gold Vs. Jam COM #10
Weapons assault
Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Direct hit on target, doing 207404 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Target dodged the incoming attack!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 128927 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 215812 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 98096 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 58858 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 271867 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 128927 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 148546 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 92491 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Direct hit on target, doing 184982 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 98096 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Hit on target, doing 154151 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 277472 damage!

Jam COM #10 maneuvers into fire range and attacks first.
Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Excellent hit on target, doing 249445 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Minor hit on target, doing 67266 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 126124 damage!

Jam COM #10 attacks with Viper Squadron MK CCC using standard formation.
Light hit on target, doing 120518 damage!

Boarding assault
Jam COM #10 maneuvers into boarding range first.
Jam COM #10 sending Marines Assault Unit MK CCL to find a boarding spot.
The boarding party found an area and sabotaged it, doing 315934 damage!
Heart of Gold sending Marines Assault Unit MK MMMM to find a boarding spot.
The boarding party found an area and sabotaged it, doing 6776079 damage!
Target shield is down!
EMERGENCY JUMP!
Jam COM #10 has retreated from the battlefield due to heavy damage!
Heart of Gold captured a group of 66363 enemy personnel during the fight.
Jam COM #10 lost some cargo while executing the emergency jump...
Heart of Gold searching for dumped cargo...
1796 m3 Diamond scooped into cargo bay.

Wave 2 - Primary forces (Weapons flyby)

Wave 3 - Protected forces (Weapons & Boarding)

Objective: Defeat the opponent primary & protected forces.
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Gildavinor
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« Reply #94 on: January 15, 2019, 03:43:40 PM »

I haven't heard anything from JJL for a few days on here. This is not a complaint, BTW ... just an observation.
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Master - League of Extraordinary Pirates
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« Reply #95 on: January 15, 2019, 07:37:26 PM »

Sorry JJL. I'm not interested in giving much time to a dead game. AG's been abandoned by the owner a long time ago. laugh

I'm still logging in a few times a month though to ensure that I will remain the one above all for the next decade.
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JamJulLison
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« Reply #96 on: January 15, 2019, 07:54:13 PM »

Sorry JJL. I'm not interested in giving much time to a dead game. AG's been abandoned by the owner a long time ago. laugh

I'm still logging in a few times a month though to ensure that I will remain the one above all for the next decade.


Too bad it would have been fun.


As for those attacks on me reg, good job spending time and resources wasted finding my ships doing COMs and spending so much AP to hit me.   Feel free to keep wasting resources.

Since not enough corps seem interested in this and not enough of the ones that area seem to bother with the forums. the games will begin soon.  Rules seem to be out the window but I will still impose a limitation on myself in the interest of fairness to others.  I won't attack any ship that I see doing a COM mission. All communication on the forum will be silent now until I announce the start of the games. 
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RegnadKcin
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« Reply #97 on: January 15, 2019, 07:58:24 PM »

Feel free to keep wasting resources.

No problem, lil buddy! Will do! Besides, you pay for yourself in diamonds and graphite... AND a bit of profit!

the games will begin soon.

Excellent! Smacking around all your smaller ship will go MUCH faster!
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Raptor
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« Reply #98 on: January 16, 2019, 02:21:55 AM »


and spending so much AP to hit me.   Feel free to keep wasting resources.


Sunshine, the diamonds that our First Consul scoops from your vessels more than pays for the AP required to get it over with.
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NoBrain
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« Reply #99 on: January 16, 2019, 10:41:13 AM »

Sorry JJL. I'm not interested in giving much time to a dead game. AG's been abandoned by the owner a long time ago. laugh

I'm still logging in a few times a month though to ensure that I will remain the one above all for the next decade.


Too bad it would have been fun.


As for those attacks on me reg, good job spending time and resources wasted finding my ships doing COMs and spending so much AP to hit me.   Feel free to keep wasting resources.

Since not enough corps seem interested in this and not enough of the ones that area seem to bother with the forums. the games will begin soon.  Rules seem to be out the window but I will still impose a limitation on myself in the interest of fairness to others.  I won't attack any ship that I see doing a COM mission. All communication on the forum will be silent now until I announce the start of the games.  

How about just only attack someone, who want to be attacked.. Why not attack ships doing COM's??? Is it because you don't want to upset TOAA or SSS..

I want to again inform you any attack on SPQNR is an act of war
« Last Edit: January 16, 2019, 10:47:23 AM by NoBrain » Report to moderator   Logged

ƒuck it, Scorched Earth it is, SirEmi
Gildavinor
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« Reply #100 on: January 16, 2019, 04:11:08 PM »

I want to again inform you any attack on SPQNR is an act of war

He probably figures that since Nick is already toying with him it won't make any difference if he's put on our active KOS list.
That would be an unfortunate miscalculation.
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