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Author Topic: Ship Design 101  (Read 56208 times)
BravoVoid
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« on: March 15, 2015, 12:54:14 AM »

Got a pair of questions about this.  First, does module placement have any sort of effect?  If so, any recommendations?

Just thought of another, is there a way to reposition ship modules that isn't too complicated?  Is it always a several step process or is there a 'Pro Tip' that'll simplify it some?
« Last Edit: March 15, 2015, 12:58:06 AM by BravoVoid » Report to moderator   Logged
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« Reply #1 on: March 15, 2015, 02:56:00 AM »

Module positioning does not matter 1 unless you like your modules neatly organized

And yes! If you go to modules -> cargo bay modules and then click an empty slot; then whichever module you click next will be moved there, even if it's already installed!

As for moving modules between ships the easiest way is to use a station
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BravoVoid
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« Reply #2 on: March 15, 2015, 03:42:00 AM »

Cool.  Thank ya, much.  Am off to exercise my OCD muscles now.  Gotta make these tin cans look pretty!   16
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sargas
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« Reply #3 on: March 15, 2015, 10:43:56 AM »

One benefit of random placement is the inability to quickly see what is on a foreign ship with a regular scan.
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« Reply #4 on: March 15, 2015, 08:06:29 PM »

I'm curious about Sargas's observation.  I've yet to run any sort of scan.  Is there a minimum scan depth?  It's early for critters like me to be thinkin' 'bout this sort of stuff but that doesn't mean I wouldn't like it in the tool box...secondarily, is there a way to defend against ship probes?
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« Reply #5 on: March 15, 2015, 09:52:34 PM »

Cant help you with that but honestly scans are just a waste of time for me. I just attack and look at the odds.scans waste time and they have those annoyingly long timers. Just my honest opinion, thats all.
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« Reply #6 on: March 16, 2015, 01:33:42 AM »

A scan of Mata's ships is nice to see what kind of super tech is possible. Motivates me to get there as well.

Though 22 bn RP to burn ... pokey
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sargas
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« Reply #7 on: March 16, 2015, 11:57:03 AM »

I'm curious about Sargas's observation.  I've yet to run any sort of scan.  Is there a minimum scan depth?  It's early for critters like me to be thinkin' 'bout this sort of stuff but that doesn't mean I wouldn't like it in the tool box...secondarily, is there a way to defend against ship probes?

you can only scan a ship/station in the same orbit.
A 'regular' scan operates by simply clicking on a ships name. Unless you own the ship, you will see the strength but not what MK the modules are.
An 'active' scan takes 1 hour and details the MK levels.

As of now there is no defense against scanning.
« Last Edit: March 16, 2015, 12:06:43 PM by sargas » Report to moderator   Logged
Matamaure001
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« Reply #8 on: March 16, 2015, 03:13:01 PM »

Active scans are very useful in war time (to beat an enemy you need to know the strength of the enemy). In peace time, it gives you an idea if you are falling behind in tech levels or not.

It is fun to know that I can encourage captains 1
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« Reply #9 on: March 16, 2015, 04:13:32 PM »


As of now there is no defense against scanning.

Well technically you could nuke unwanted visitors into the safe zone I guess ;)
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« Reply #10 on: March 19, 2015, 11:11:34 PM »

Module positioning does not matter 1 unless you like your modules neatly organized

And yes! If you go to modules -> cargo bay modules and then click an empty slot; then whichever module you click next will be moved there, even if it's already installed!

As for moving modules between ships the easiest way is to use a station

One thing I do is put my LVQ/WHG/FTL near the module at the top and left. Reduces scrolling. I use LVQ a lot.

Another thing I do is put my miners at bottom and right. Not sure if it helps.

I'm getting int othe habit of clicking the sections when looking at modules. Larger ships makes it necessary.
« Last Edit: March 19, 2015, 11:15:10 PM by Antilak » Report to moderator   Logged

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« Reply #11 on: March 19, 2015, 11:17:00 PM »

Active scans are very useful in war time (to beat an enemy you need to know the strength of the enemy). In peace time, it gives you an idea if you are falling behind in tech levels or not.

It is fun to know that I can encourage captains 1
I assume ship power is not a good enough gauge then?
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« Reply #12 on: March 20, 2015, 07:27:14 AM »

Active scans are very useful in war time (to beat an enemy you need to know the strength of the enemy). In peace time, it gives you an idea if you are falling behind in tech levels or not.

It is fun to know that I can encourage captains 1
I assume ship power is not a good enough gauge then?

Yep, a poorly designed 100m ship can be defeated by a 10k ship. 1
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Antilak
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« Reply #13 on: January 16, 2016, 03:47:53 PM »

Active scans are very useful in war time (to beat an enemy you need to know the strength of the enemy). In peace time, it gives you an idea if you are falling behind in tech levels or not.

It is fun to know that I can encourage captains 1
I assume ship power is not a good enough gauge then?

Yep, a poorly designed 100m ship can be defeated by a 10k ship. 1

Like if they have no armor or shields but lots of marines and crew? As attacker, you load up all your lasers/railgun/etc, since they attack before marines do. If HP of marines/crew acts like armor then you'll have to overcome that though.

Can you give another example?

I like things like that, where tactics can defeat, even if they have lots of power. The trouble is I'm having a hard time understanding how/why anyone would have a ship with no armor or shields. Most of the time power DOES matter. There might be some obscure tactics I haven't used yet, mostly tied to the optimizations, dodging and hangars.
« Last Edit: January 16, 2016, 04:04:29 PM by Antilak » Report to moderator   Logged

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« Reply #14 on: June 29, 2016, 01:51:30 PM »

Active scans are very useful in war time (to beat an enemy you need to know the strength of the enemy). In peace time, it gives you an idea if you are falling behind in tech levels or not.

It is fun to know that I can encourage captains 1
I assume ship power is not a good enough gauge then?

Yep, a poorly designed 100m ship can be defeated by a 10k ship. 1

Yes, I'm very curious too!!!
How can the one above all beat 100,000,000 power with only 10,000 power?
Tell us, please...this is very interesting. 1 lol
We are waiting...
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