Astro Galaxy - a realistic space exploration game
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46  Info Terminal / Updates / Re: Ships FTL software improved on: June 25, 2013, 03:03:55 AM
And will each mod hold one ship? or the mk of the mod decide how many ships it can hold? what about needing cargo space for the ships? As much info as we can get will help us plan / build for the future carriers to be ready to deploy them ASAP.

Also will ONLY the "Mothership" Optimization be capable of hold other ships or will all be able?
47  Info Terminal / Knowledge base, Information board / Re: Exploring the Universe on: June 16, 2013, 03:50:58 AM
Just an odd fact of mapping the universe... guess you could call it "solar drift" but if you save out the nav images and stitch them together (how we mad our map) there is a shift the further you get from Sol... Im guessing its just a fact of systems having to be a certain size on the image etc...but for each quad out from Sol you get an extra 1-2ly onto the map in (thankfully atleast constant directions). But it was a bit annoying at first when I made the map...took a bit of work figuring out where the shift was so I could draw the grid lines...
48  Feedback Terminal / "Bugs" and Problems / Jump Distance on: June 14, 2013, 03:46:31 AM
Ive always found it odd. You can jump 16ly (or 12 without VIP) by direct entry of a direction. However if you use a Nav Comp position the jump is only 15.88 LY (or I think 11.88).

Any reason why we cant make 16ly jumps when using the Nav Comp? Its not a big difference in jumps...but when your making 10+ jumps in a row the difference does add up and eventually equals an additional jump before you are there.
49  Info Terminal / Updates / Re: Big update: Manage modules on planets / stations, new Com mission on: June 14, 2013, 12:24:12 AM
And the extra time means wasted income...

The pay is a joke though... $200k with a 2mil power ship and a couple thousand fuel/medicines... Plus a little like 100 somewhat ok mats

I also seem to be picking up more pirate nests then the old coms. So far today out of 9 missions only 1 was the old style
50  Feedback Terminal / "Bugs" and Problems / Re: Jump on: June 11, 2013, 06:22:31 AM
Ive experience similar but with the "Scout" ship optimization...  It shows as ready to jump in Sitrep but hitting "Jump" it says the calculation is not complete...But then I hit Navigation (with that ship active) and it is ready to jump
51  Feedback Terminal / Suggestions / Re: QP Gambling... on: June 07, 2013, 11:00:20 AM
Solars yes it would be fun. QP no. lol

QP is where all the risk would be though lol...
52  Feedback Terminal / Suggestions / QP Gambling... on: June 07, 2013, 05:26:26 AM
Yep I said it lol... something like a 50/50 game... You put up X QP, Someone else matches it..... You have a 1 in 2 odds of winning, the house takes 10% off the top.

So for a 50QP bet the winner would only get 90QP.


Could also do it with solars....

Would take QP & $$ out of the game and give us crazy addicts yet another way to blow our income.
53  Caffe / Whatever / Re: Where are you from? on: June 07, 2013, 05:24:07 AM
Anaheim Hills, CA... down the street (10mins) from Disneyland.... I spend alot of time @ Disneyland with my kids... sucky that the data on my phone is SOOOO slow there...screws up my jumps & coms on weekends when Im there...
54  Caffe / Whatever / Re: Other Games That You Play on: June 07, 2013, 05:21:48 AM
Other games?!?!? What are those lol...I spend far to much time here already...

I used to play Pirate Quest (still have an account am slowly building it up more to sell for RL $$)
used to play Grepolis but I spend enough time here to spend time there to... a few other similar games as well but I like to focus on 1 at a time...and AG is great for being crazy online when I can...and also when I cant get online I can pop on for a min with my phone to make jumps etc.
55  General Talk / Non-member Requests / Re: Stations annihilation on: June 06, 2013, 02:22:57 AM
I see no problem with this... will give you a bit of fun atleast 1
56  Feedback Terminal / Suggestions / Re: Cancelling the 'Engage'-ment. on: June 05, 2013, 04:54:13 AM
Just set a new course... It doesnt use any fuel till you jump
57  General Talk / Hi. My name is... / Re: Captain renetan. on: June 05, 2013, 04:52:25 AM
Welcome to the game...it is alot of fun... get used to waiting lol..the higher you get the longer the waits get...

If you need any help feel free to ask.
58  Info Terminal / Knowledge base, Information board / Re: Combat Drives on: May 26, 2013, 01:54:10 AM
It gives you a better chance of 1st strike but still not 100% for sure
59  General Talk / Galactic Council / Re: Galactic Council Charter on: May 17, 2013, 05:49:15 AM
Oops... forgot to sign lol...


Aysle
IMG Diplomat / Military Commander



The original post has been updated with each Corps Signatures
60  General Talk / Council Discussion / Re: Galactic Council Charter, item 11 on: May 15, 2013, 05:34:49 PM
The claims to those were made before the signing of the charter. As far as I am concerned those are already ours. Just like The Moon belongs to Morbius.

Ok sounds good to me, just wanted to make sure
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