Excellent ideas. There needs to be room for unexpected attacks though too. It teaches players to be more aware of their surroundings. Which is important to learn do you can handle yourself better in situations such as when new pirates appear. Pirating is popular in the early game. There aren't many people to teach you how to be around when pirates are in the area then me. You will see when my actual raiding ships are set up and I'll be trying to avoid having to speed up timers. It also helps to teach players good habits in times of war where people don't care if the target is small and insignificant. These are all things the veterans learned long ago. Especially those of around since the early days. The willing participants I am definitely giving wiggle room on targets though. The unwilling on the other hand they will just have to deal with the power constraints I am putting on myself.
The NAP with SPQNR was a GC only agreement. It was never agreed to beyond that. We just never attacked one another after that because we had no real reason to. I returned because honestly I missed the people here and I missed how it was in the old days. I tried returning once before and quickly got bored and quit. So I decided if I was going to return and be able to keep myself entertained enough to stay. Fact is this is how I have the most fun with this game. Not playing useless politics. I am very aware of how your power has grown and really I don't care. Attacking ships with higher power levels just results in absurd timers and AP used that really isn't worth it. A hit on one of my ships isn't real loss. I don't have any holdings that really are at risk. I came up with the games idea after I returned. I thought it might be something everyone can have fun with and give less powerful captains an actual chance against those who could normally cream them. I am interested to hear what the rest of your corp thinks. That said whether you like it or not, once I announce the games your corp is not exempt from this. If you want to work on getting this thing organized with some rules I would be more then happy to discuss certain targets being exempt. Also I am aware about ConPlays. He earned that bounty so it's his problem to deal with. I won't get in your way there.
Hmm. There is obviously some past "history" between players that precedes my AG or Corp involvement. Overlooking that (possible for me anyway):
- any comments/changes to my latest Rules of Engagement suggestion?
- there are already Player pirates out there teaching/discouraging new players. We need more new players, not to turn away the ones we get. Sounds like us AG veterans just beef up our defences as we are quite able to do, and only the new players who can't do that get hit?
- if someone who plans to make unexpected attacks has no holdings of their own exposed to the same then that looks rather one sided. Not to say unskillful!
- good to see that some limits are voluntarily set eg certain targets exempt. Best IMHO if ALL targets are exempt except those volunteered
- some of us rarely read/post here because we are much more active posting on Corp Comms. Posts here do not reflect all the AG activity going on
- a suggestion: Formal "War Games" in the month of February, based on agreed Rules of Engagement. I will commit to participation, and agree to making a contribution for a prize to the winner. If my Rules of Engagement or a variation on them were to be used, I would commit to providing a target at least once a week. And being an attacker at least once a week